Budsies
Helping college students form social relationships with other students like them based on their interests without disclosing their identity to the world.
Exploration
Before establishing the problem we wanted to solve, we wanted to explore the area of hybrid collaboration. We concentrated our efforts to ensure we promoted three values in our design:
Participants
We selected participants based on a few factors to understand the domain better:
User Insights
Themes
Anonymity
Collaboration
Engagement
Socialization
Further interviews revealed point of views
We interviewed three more individuals to understand their point of views and brainstormed how might we statements based on them:
Experience Prototype
To confirm our assumptions, we tested the validity of our ideas by designing an experience prototype that resembled a gaming while learning environment:
Validation of our assumption
Concept Video
Problem Statement
Students struggle with meeting new people and socializing amongst others virtually because of the anxiety induced by conventional video conferencing platforms.
Mission Statement
Budsies brings students together while keeping their identities anonymous to facilitate socialization without fear of judgment.
Value Proposition
Find buddies from around the globe
Sketches
Native Mobile Application
Users would enter a chat room from where they could play games, shows and choose avatars.
VR Based Console
Users could enter a chamber where they could leave voice recordings and edit scrolls for others.
Lofi Prototype
After weighing the pros and cons for both interfaces, we decided to design a native mobile application since it was more accessible.
Three Features
Feature 1: Customize the avatar based on your liking
Feature 2: Join a room based on your interests to talk to the people in your room
Feature 3: Watch TV Shows & Play games together
Usability Testing
We tested our initial screens with 5 participants to understand their perspective when using the application. We measured the results by considering the time taken for them to perform a task, the number of clicks and their thoughts as they used the application.
Number of Clicks
Time taken
Medium-fi Prototype
After our usability testing, we made some changes to ensure that we met the design goals of our product. The main changes that we implemented were:
Updated Interface
Flow 1: Watch TV Shows & Play games together
Flow 2: Join a room based on your interests to talk to the people in your room
Flow 3: Customize the avatar based on your liking
Hi-Fi Prototype Demo
Expo Day
We demonstrated our idea on the expo in front of judges from Meta and won an award for the best demo!
Learnings & Next Steps
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